Fast Track Game (Rules and Instructions)

If you love racing games and have a competitive spirit, Fast Track may be the ideal game for you! Learn the rules of the Fast Track game below.

Fast Track is a game that is very similar to Aggravation (see Aggravation rules) and is even played on the same board! However, the gameplay differs from Aggravation because instead of using dice to move your marbles, you use a deck of cards!

The goal of Fast Track is to get all 4 of your marbles around the board and into your home base before anyone else. With the use of the special Fast Track and Bull’s Eye shortcuts, you can reach your goal even faster! 

This Fast Track Game rules guide will cover the following:

  • What is Fast Track?
  • What you’ll need to play Fast Track
  • Fast Track game rules
  • How to win Fast Track
  • FAQs
  • Similar game guides

Find out how to play Fast Track by reading the full guide below!

What is Fast Track?

Fast Track Board Game Info image

Fast Track is a race to the finish game where players must move all of their marbles around the game board from their starting base to their home base. The first player to do this wins the game!

Number of players: 2-6

Ages: 7+

Difficulty: Easy

Length of play: 30 min

Category: family, racing, board game 

Similar to: Pegs and Jokers, Aggravation, Sorry!

Main Objective: Be the first player to move all of your marbles from the starting base to your home base.

Why We Love It: It’s a fun, fast, and easy to learn game suitable for people with little to no gaming experience.

What You’ll Need to Play Fast Track

Everything you need to play Fast Track can be found in its box:

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The following components come with each game:

  • 24 Marbles or pegs (4 marbles/pegs per 6 player colors)
  • 1 Game board
  • 4 Decks of standard playing cards

Fast Track Game Rules

Game Setup

  1. Each player picks a color to play with and takes 4 marbles in that color, along with 1 deck of cards. 
  2. Each player sits on the side of the board that matches their color and places their marbles into their starting base.
  3. Everyone shuffles their individual deck of cards and draws 5 cards to create their starting hand. Be sure not to show your hand to anyone during the game!

You are now ready to play Fast Track!

How to Play Fast Track

Your goal is to get all of your marbles around the board and back into your home base before any other player.

First, every player cuts their deck and shows their card to all players. The person who revealed the highest card goes first!

Turns start with the first player, then proceed clockwise around the table. 

What to do on your turn:

  • Choose 1 out of the 5 cards in your hand to play by placing it face up in front of you for all players to see and move one of your marbles that many spaces on the game board. NOTE: Refer to the chart below to see what each card represents for movement and action.
  • If you play a card that allows you to “play again”, you may play another card from your hand immediately after. 
  • If you happen to run out of cards in your hand because you had all “play again” cards, you may immediately draw a new hand of 5 cards and use one of those cards until you play a card that does not allow you to play again.
  • When your turn is over, draw cards from your deck so you have a total of 5 cards in your hand again.
  • Turns proceed clockwise around the table until someone successfully places all of their marbles into their home base.

Other rules:

  • You CAN NOT jump over or land on one of your own marbles, but you CAN jump over 

or land on any opponent’s marbles. If you land on one of their marbles, that player must remove that marble from the main track and move it back to their starting base.

  • You must play either a Joker, Ace, or 6 to remove one of your marbles out of the starting base. The marble chosen simply gets placed into the starting space outside of the base and does not move any further until you use a new card to move it.
  • You must always move a marble the full amount of movement based on the card that was played.
  • You can only land in a Fast Track space or the Bull’s Eye by ending your movement in those spaces.
  • Players cannot move their marbles into another player’s home base.
  • If you have a marble in a Fast Track space, you must move that marble out of the Fast Track before moving any other marbles on the board.
  • You may not enter your home base while moving backwards, you may only enter it using forward movement. However, you can use a backwards movement to move past the entrance of the home base so you can enter it the following turn.

Special Spaces and Card Explanations

The Fast Track

These are the spaces that gave the game its name! You can only land here if you end your movement on this space. While on this space, you may move the marble around all of the Fast Track spaces, depending on which card you played for movement.

Ideally, you would like to move your marble to the space closest to your home base. Don’t stay on the Fast Track too long because opponents can easily land on your marble and move it back to your starting base!

The Bull’s Eye

The only way to move your marble into the Bull’ Eye is by drawing a card that gives you an exact amount of movement into that space, which is 1 space away from the Fast Track.

While in the Bull’s Eye, you must draw a Jack to leave and move to any Fast Track space. But be careful, anyone may be able to enter the Bull’s Eye while your marble is there, which will force your marble to go back to the starting base.

Home Base

The game’s goal is to get your 4 marbles in each of your home base spaces. When moving a marble into the home base, you must move that marble the exact amount of spaces you draw for. If you played a card with too much movement, you must move another marble instead.

You must remember that you cannot jump over any of your marbles, including those in home base. Therefore, you must pay close attention to all of your options when moving marbles into their home base.

Card Explanations

Joker: Move 1 space forward or exit your starting base, then play another card.

Ace: Move 1 space forward or exit your starting base, then play another card.

Two: Move 2 spaces forward.

Three: Move 3 spaces forward.

Four: Move backwards 4 spaces.

Five: Move 5 spaces forward. 

Six: Move 6 spaces forward or exit starting base, then play another card.

Seven: Move 7 spaces forward. Movement can be split between 2 marbles.

For Example: When using a 7, you can move one marble forward 3 spaces and another marble 4 spaces, as long as the total movement is equal to 7 spaces total.

Eight: Move 8 spaces forward.

Nine: Move 9 spaces forward.

Ten: Move 10 spaces forward.

Jack: Move 1 space forward, exit the Bull’s Eye, or swap two marbles, then play another card.

Note: When swapping the positions of two marbles, you may swap ANY two marbles. They don’t need to be your own.

Queen: Move 1 space forward or exit the Bull’s Eye, then play another card.

King: Move 1 space forward or exit the Bull’s Eye, then play another card.

How to Win Fast Track

The first player to correctly position all of their marbles into their home base area wins the game!

Video Tutorial for Fast Track

Frequently Asked Questions

What is the difference between Aggravation and Fast Track?

Fast Track is played using cards for movement, and Aggravation is used by rolling dice for movement.

How many decks of cards are needed to play Fast Track?

You will need 1 deck of cards for each person playing the game. Each player uses their own deck throughout the entire game.

Do players use all of the cards in their deck during the game?

Yes, every single card is used, even the Jokers! When you run out of cards in your deck, simply shuffle your discard pile to make a new deck.

Other Similar Games to Fast Track (Our Guides)

If you enjoyed reading this guide on Fast Track, check out these similar game guides (if we have covered them):

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